GhostTrails can be downloaded using the links below

3dsmax6/7/8

3dsmax9/2008 (32 and 64-bit)

3dsmax 2009 (32 and 64-bit) 

3dsmax 2010 (32 and 64-bit)  (NOTE: The 3dsmax 2010 version plugins also work for 3dsmax 2011)


 

 

CHANGELOG
=========

3.5.6.0
-------

- Increase maximum for segments per frame from 10 to 10000
- Tidy up registration dialog so "go to site" button works.

3.5.5.0
-------

- Fix bug which broke GT mesh generation when image motion blur
was used at the start or end of the active time segment.

3.5.4.0
-------

- Fix bug with not responding to cache dump messages from dependent
particle systems. This was causing crashes during rendering of
particle trails.

3.5.3.0
-------

- Rebuild for 3dsmax2010 32 and 64-bit.

3.5.2.0
-------

- Add ability to control the number of material IDs assigned
to particle trails.

- Add MaxScript access to the "Recalulate Trails" button
(eg "$.modifiers[#GhostTrails].regenerate_particle_trails()")

- Fix a problem with render crashes with instanced GT modifiers.

3.5.1.0
-------

- Fix problem with mesh generation when frames to lag was set
to 0 or below. Seems to only affect 3dsmax2008.

3.5.0.0
-------

- 3dsmax9/edsmax2008 64-bit build.
- Fix a crash bug in 3dsmax9 when an incorrect reg code was entered.
- Add string/stretch mapping.

3.0.9.0
-------

- 3dsmax9 build (32-bit only).

3.0.8.0
-------

- Make anchored trail mapping faster and more correct.
- Increase start/end spinner ranges to 10m ticks (about 600000 frames).

3.0.7.0
-------

- Fix bug that could crash 3dsmax when the "About" dialog was closed.

3.0.6.0
-------

- Change start and end frame spinners for anchored trails to respect the
current time unit (SMPTE, ticks etc.). Change is NOT backwards compatible.
Times will not be converted to/from the older format (files will load but the
times will be wrong).

3.0.5.0
-------

- Bug Fix: Reset TM to current frame after calcs to prevent loops when
binding to space warps.

3.0.4.0
-------

- Bug Fix: U-Repeat not working properly
- Bug Fix: Anchored trail UV calculation didn't take parent transform into account.

3.0.3.0
-------

- Bug Fix: Copied GT modifiers still referred to the original Object.

3.0.2.0
-------

- Bug Fix: Setting a range on anchored trails was broken (since RC2)


3.0.1.0
-------

- Smoothly interpolate particle trails in subframe intervals.

RC 2
----

- Bug Fix: Particle trails not working if active time segment
started at a frame other than 0.

BETA 6
------

- Bug Fix: Instanced GT modifiers now work.
- Can generate trails for a subset of particle flow events
- Can now generate trails for every n'th particle
- Extend beta period to end of June '04


BETA 5
------

- Have the spline in 3dsmax4-style particle systems automatically
orient itself to follow the path of the particle's motion.

- Particle Trails are now enabled in "demo" mode for unregistered users.
Trails will only be calculated for frames 0 to 50.

- Make "U Repeat" parameter work for the Age Mapping.


BETA 4
------

- Bug Fix: If anchored trails were used GT would crash 3dsmax if the
referenced particle system changed.

- Change "Spline Steps" minimum to 0 (was 1).